4 research outputs found

    Comprehensive Training and Evaluation on Deep Reinforcement Learning for Automated Driving in Various Simulated Driving Maneuvers

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    Developing and testing automated driving models in the real world might be challenging and even dangerous, while simulation can help with this, especially for challenging maneuvers. Deep reinforcement learning (DRL) has the potential to tackle complex decision-making and controlling tasks through learning and interacting with the environment, thus it is suitable for developing automated driving while not being explored in detail yet. This study carried out a comprehensive study by implementing, evaluating, and comparing the two DRL algorithms, Deep Q-networks (DQN) and Trust Region Policy Optimization (TRPO), for training automated driving on the highway-env simulation platform. Effective and customized reward functions were developed and the implemented algorithms were evaluated in terms of onlane accuracy (how well the car drives on the road within the lane), efficiency (how fast the car drives), safety (how likely the car is to crash into obstacles), and comfort (how much the car makes jerks, e.g., suddenly accelerates or brakes). Results show that the TRPO-based models with modified reward functions delivered the best performance in most cases. Furthermore, to train a uniform driving model that can tackle various driving maneuvers besides the specific ones, this study expanded the highway-env and developed an extra customized training environment, namely, ComplexRoads, integrating various driving maneuvers and multiple road scenarios together. Models trained on the designed ComplexRoads environment can adapt well to other driving maneuvers with promising overall performance. Lastly, several functionalities were added to the highway-env to implement this work. The codes are open on GitHub at https://github.com/alaineman/drlcarsim-paper.Comment: 6 pages, 3 figures, accepted by the 26th IEEE International Conference on Intelligent Transportation Systems (ITSC 2023

    TRY plant trait database – enhanced coverage and open access

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    Plant traits - the morphological, anatomical, physiological, biochemical and phenological characteristics of plants - determine how plants respond to environmental factors, affect other trophic levels, and influence ecosystem properties and their benefits and detriments to people. Plant trait data thus represent the basis for a vast area of research spanning from evolutionary biology, community and functional ecology, to biodiversity conservation, ecosystem and landscape management, restoration, biogeography and earth system modelling. Since its foundation in 2007, the TRY database of plant traits has grown continuously. It now provides unprecedented data coverage under an open access data policy and is the main plant trait database used by the research community worldwide. Increasingly, the TRY database also supports new frontiers of trait‐based plant research, including the identification of data gaps and the subsequent mobilization or measurement of new data. To support this development, in this article we evaluate the extent of the trait data compiled in TRY and analyse emerging patterns of data coverage and representativeness. Best species coverage is achieved for categorical traits - almost complete coverage for ‘plant growth form’. However, most traits relevant for ecology and vegetation modelling are characterized by continuous intraspecific variation and trait–environmental relationships. These traits have to be measured on individual plants in their respective environment. Despite unprecedented data coverage, we observe a humbling lack of completeness and representativeness of these continuous traits in many aspects. We, therefore, conclude that reducing data gaps and biases in the TRY database remains a key challenge and requires a coordinated approach to data mobilization and trait measurements. This can only be achieved in collaboration with other initiatives

    Decoding EEG signals

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    In the context of designing a real-time brain-computer interface for playing a game using the OpenBCI Ultracortex "Mark IV" headset, this paper focuses on the work of the decoding subgroup. The primary responsibility is to analyse EEG data retrieved from the OpenBCI headset and classify the intention of the user. Our objective is to achieve a high-accuracy classification of the EEG signals. The paper is structured into three main sections: preprocessing, feature extraction, and classification. Multiple methods for preprocessing and classification of motor execution EEG signals will be analysed, striving to contribute to the real-time implementation of the project. The results of our work provides valuable insights for future research and development in this field.Bachelor Graduation ProjectElectrical Engineerin

    TRY plant trait database - enhanced coverage and open access

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    10.1111/gcb.14904GLOBAL CHANGE BIOLOGY261119-18
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